RSS icon Bullet (black)
  • Guitar Hero World Tour Review

    Posted on October 27th, 2008 Shawn No comments

    The review is in.  This comes from one of our favorite rockers (and occasional commenter) better known as ‘dawho1′ who has joined me in the Rock Band 30+ forums.  So, without further ado, the review from dawho1:

    GH:WT Review

    Alright…I’ve been wondering which of the forums I frequent I’d be posting my review of GHWT on, and it looks like you guys are the winners (or losers, if I do a really poor job, lol). My brother picked this up and I’ve spent a pretty good chunk of time over the last 2 days playing it with him and a buddy visiting from out of town.

    So…let’s start with the hardware.

    Guitar: It’s a little bit larger, which is a good thing for me. I can no longer stand the normal GH guitars, I feel cramped after using the spacious Strat controllers from RB/RB2. The new GHWT guitar is slightly larger…not a ton, but enough so that I don’t feel like it’s uncomfortable.

    The whammy bar is much longer, which I actually liked.

    The touchpad/slide area is neat, but a bit…what’s another word for “worthless” that doesn’t sound as mean? Gimmicky. That’s what I’ll go with. I found it very difficult to use for the slide solos because it was very tough to tell by feel where you were on the slide. It DOES light up the entire column of the color you’re pressing, so with practice I’m sure I’d get better (if not good) at it, but…it’s just one of those things I doubt I’d use regularly. I did have some fun by slapping the touchpad instead of strumming (still have to hold down the proper fret keys), and that makes some of the transitions easier (you don’t have to immediately move your hand back to the strum bar after a slide section, you can tap the touch area until you get a good opportunity to move back and not kill streaks). The touchpad is more responsive than I thought it might be, and looks reasonably heavy duty, so hopefully it won’t just stop working properly after a couple of months.

    The strumbar is much larger than it was previously, which I think I like. It’s also loud and clicky as hell, which I don’t like. I want to hear the music, not the sound of the controllers. I like the RB2 drums much more than the RB1 drums for exactly the same reason: they’re quieter (not to mention just flat out better, lol)

    Fret keys: Same old same old. Nothing to note here besides the fact that I vastly prefer the Fender fret keys. They’re inlayed in the frets on the Fender, which make it much easier, imo, to move/slide around on the fretboard. You’ve got to press the GHWT keys quite a bit harder to depress them also, which I don’t see the point of. They keys are also smaller than the RB guitar keys, so overall, I really don’t like the fret key setup of the new guitar, although it hasn’t really changed. For people who prefer to play RB with an older GH2/3 guitar, you’ll probably love this thing.

    Overall grade for the guitar: A. It’s a pretty solid piece of hardware, and the things I don’t like about it are merely personal preferences, not hardware deficiencies. I still prefer my Fender by a large margin, but it’s not inherently a poor piece of equipment.

    Mic: Seriously? It’s a USB mic. Wait for LIPS to come out or something and buy the wireless mic if you want a mic (and have lots of batteries, :p ). Nothing special here.

    Drum Kit: Okay, I’m sorta torn on this one. If you’re reading this, you probably already know the physical differences between the drum kits of GHWT and RB. 3 pads instead of 4, 2 raised cymbals. The drums FEEL very solid from the pad frame standpoint. The problem I have with them is with the actual stand itself. It’s wobbly. Much more so than the RB drums. The horizontal brace is up off of the floor which means that:
    1) it’s easier to put the pedal wherever you want it
    2) it’s less stable at the vertical base of the unit

    Overall, these things just move a lot more than my RB kit does. Not necessarily good or bad, just something I noticed. Also, the kick is…well, awful. It’s not a magnetic kick like the RB kick is. It relies on noise/physical contact to make it work. It seems on par hardware wise with the RB1 pedal, but with dumber guts running the insides. Compared to the RB2 pedal, it’s crap. Compared to anyone with a Roland kick or something comparable, it’s absolute crap. And it’s got velcro on the bottom, which is nice if you’re on certain types of carpet, really annoying if you’re on hardwood or cement or linoleum, etc, and EXTRA annoying when you pick up your kit to move it and the pedal sticks to the floor and yanks the connection out of the kit, lol.

    So…our yellow cymbal has to be absolutely RAILED to register a hit. Yellow was used much more than orange, so we swapped the cymbal pads and just changed the colored knobs, and yellow STILL was inconsistent and needed to be hit hard, while orange worked normally. No idea what the deal is there, since the physical pad is what seems to have the sensor in it, and we moved it, but…well, dunno. Faulty insides, bad wiring, dunno. Probably not a widespread epidemic, but we were annoyed with how hard we needed to hit it to make it work out of the box. Even just in the freestyle/make music mode, it wouldn’t play unless it was hit with an extraordinary amount of force.

    Overall grade for the drums: C. They’re alright, and would probably get a higher rating from me if they weren’t so dang wobbly and the cymbal wasn’t so annoying. The drum pads themselves seem great, fairly quiet, good amount of bounce, reasonable response.

    The Game:
    Short Version: I didn’t care for it, won’t buy it, and probably won’t play it unless I’m at a friend’s place and they don’t have RB.

    Long Version: Oh, where to start? How about on the positive stuff:

    I love some of the new additions. I think the open note on the bass (just an open strum, holding no fret keys. Purple line across the whole highway, like a kick note) is fun as hell. It makes bass more exciting to play. It’s not any harder, necessarily, but you do have to pay slightly more attention, if that makes sense. It’s a slight retraining that comes pretty easily and makes the bass playing seem more fun to me. If you use the new guitar, you can likely play the whole thing without strumming at all, just slap the touchpad instead. Slightly more amusing if you place the guitar on the floor like an upright bass and slap out the song from Sting (Demolition Man), lol.

    I love some of the songs. I also can’t stand some of the songs. There are a fair amount of duplicates though. All in all, there weren’t enough songs on GHWT that I wanted to play again to make me want the game. The last thing I want to do while gaming is go “hey! I wanna play Spiderwebs by No Doubt! The bass was fun as hell in that song!” , and then swap game discs, reboot, possibly grab new controllers, play a few songs, and then go: “huh, guess it’s time to put RB back in.”

    The customization of your character was neat, but about the furthest thing I consider from necessary. It’s cool as heck that I can make a very, very custom guitar, and make it look pretty much just how I want to, but it’s also almost useless, because I never really see it, and it doesn’t enhance my gameplay.

    Ok, now I think we’re getting into the “things I didn’t like” area.

    The entire interface. Yep, the UI is driving me mad. I dunno what happened to me…I never minded the interface on GH1/2/3 very much, the campiness was there, sure, but it never seemed so annoying.

    Now I’ve got menu options on fire, a TERRIBLE band feedback interface, and everything looks…I don’t know…overdone.

    Let’s start with things that matter. Because as much as I may not care for the menus, or the band member join screens, they don’t ultimately matter that much.

    Surprise of the day? The note charts seem easier in GHWT than in RB2. RB took a lot of flak for being “too easy”, and maybe it was, but either RB2 got a lot harder, or GHWT got easier, and I’m leaning towards the latter. Go play Ramblin’ Man on GHWT. It’s f’in cake compared to RB2. It’s…it’s not even close. Even Livin’ On a Prayer is notably easier (during the solo, the rest of the song seems pretty much identical). I was very surprised to find that I thought GHWT was easier than RB2, and that it was seemingly borne out by some of the tracks that are shared between the two games.

    While playing the game: Very difficult to tell how the hell you’re doing. The multiplier is off to the right side of each highway, and it is flat out HARDER to see than it is in RB. It’s harder to look there without missing something. The feedback meter for the band is awful. Underneath the standard GH rock meter thing, there are 4 columns (one for each instrument, dig it). They’re tiny. They’re hard to see, and they’re so small that it’s difficult to tell how much impact something is actually having until it’s too late. The best way I can describe this is:

    Picture a column 1 inch long. Then picture a column a foot long. Split them up into 100 pieces each. Lets say that when you miss a note, your column is shrunk by 1 piece; your bar gets smaller.

    Well, when your entire bar is small, you have a much less clear idea of how you’re doing, because by the time you notice you’re not doing well, you might not be able to do a lot about it. It’s just a very bad feedback system, imo.

    Star power: everyone in the band feeds into a common star power pool. And anyone can use it at any time. Now, I actually like that part. I like that the vox and drums can activate starpower any time they want to. That being said, the starpower ONLY applies to the person that activated it. If the drums are struggling, THEY need to do starpower (and hope that someone else hasn’t already emptied out the common star power pool). If the bassist does starpower, it doesn’t help anyone, it doesn’t raise anyone’s meters but his own. If someone fails, the band is kicked off of the stage. You can’t bring people back. I don’t really like that method, even though now that I think about it I don’t often play with people that need to be brought back anyways, but I do like the option. In RockBand, I like the collaborative option of band multipliers and coordinated star power, I like the fact that I can fend for myself and save starpower for a place I know I’ll need it and I don’t need to worry about some guy taking the starpower I’ve earned and using it, while the entire band fails because there was none left at a crucial point. Now, that’s obviously less of a concern for people who play together often, but it’s still a mechanic that I don’t really care for.

    Music creator: Wow, if they were counting on this thing to be a differentiator, then RB fans have nothing to worry about. It’s just downright awful, in my opinion. It’s kludgy, the instruments don’t sound very good overall, and the previously reported but unforgivable lack of vocals is just…well, bad. We played with it FAR more than we should have bothered with, and still couldn’t really be impressed by it. All you really have to do is go and look at the best stuff that the Neversoft team themselves could come up with. After hearing that, you know that this will probably never be anything you use with any frequency, and it will probably never yield any content worth playing unless the whole system is overhauled. It needs to mature drastically before it should be considered anything more than a place where you can just “make your own noise”. Incidentally, I think this may be how Visions was recorded Razz

    The game/tour: Well…very linear progression, with absolutely no reason for me to every play in the tour mode again. Ever. Once the songs are open, you may as well just play in Quickplay all of the time. It’s easier to find the songs you want, and the benefits are identical, because there aren’t any.

    There’s no driving force. No fans to earn, , no little bonuses (bus, plane, music video, etc). There’s just…well, nothing to make you want to do it again. The only semi-neat thing was that a few gigs you had to earn enough money to “buy” them before you could play them. At least that gave you a reason to get some money, you know?

    Overall, I just felt very underwhelmed by the game. Although, that may be a good thing, now I don’t have to worry about which platform to buy DLC on.

    I think hardcore guitar hero fans will probably look favorably at the game, but be VERY disappointed with the fact that it seems EASIER. I think people that are looking for this to replace RB as a fun, party game with friends won’t like it as much as they like RB.

    I’ll probably add some more comments as I think of them/encounter them, but here’s the reality:
    I grabbed my Guitar Hero 2, 3, and Aerosmith games, and my GH guitars, and sold them at Gamestop this morning. After seeing GHWT, I’m pretty convinced that I’ll be on the RB platform exclusively for some time to come. It would take something pretty big to get me into something else, especially with the DLC RB has, and how much of it I’ve already got, lol.

    Overall grade for the game: C
    _________________
    Gamertag: dawho1
    Band: Ollie North and the Iran ContraBand

     

    3 responses to “Guitar Hero World Tour Review” RSS icon

    • Great review….IMO the biggest flaw you described was the starpower/meter nonsense…..the game is not worth it if playing in a band isn’t collaborative and for what it’s worth, it can be fun to save people on their impossible songs….builds a certain amount of comraderie…..

    • Yeah, I agree. It’s sort of nice to let someone who’s struggling pull out of a common pool, but I don’t care for the mechanic overall. Something I forgot to mention were the arpeggios, which are pretty fun. It’s basically the new ability (or charting method, I guess) to hold down one note, then partway through the sustain of that note, you add another note (and sometimes a 3rd). It’s a new feature that I had some fun doing, basically it just lets you slowly build a single note into a chord.

    • I am just confused by the whole thing! The star power thing is f’ed up, and I still haven’t been able to figure out what is going on when the yellow fret lights up that row on the highway and the only keys that work are the yellow ones?? Does any one know what is going on there?

    Leave a reply

Get Adobe Flash player